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ArtStation Seaside Town UE4 Breakdowns Vytautas Katarzis game

ArtStation Seaside Town UE4 Breakdowns Vytautas Katarzis game

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Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Inside sewer

Inside sewer

Some Zbrush sculpts, just main forms, micro details added in painter.

Sculpted in Zbrush, textured In Substance Painter, has alternative, more mossy/dirty color variant for blending.

Wall/window piece breakdown.

Inside sewer

Pier assets breakdowns, vertex painting from finished scene.

Inside sewer

ArtStation - Seaside Town UE4 - Breakdowns, Vytautas Katarzis

Building asset breakdowns.

Sewer Entrance

Sculpted in Zbrush, textured In Substance Painter, has alternative, more mossy/dirty color variant for blending.

Some of the reference I used.

Loading 360 Pano

Made In Substance Designer.

GIF of different passes

Wall/window piece breakdown.

Modular rock close-up.

Vytautas katarzis st ivy mesh breakdown

Top-down shot, sea foam texture made by Epic.

Assembled and baked in 3ds Max, textured in Photoshop.

GIF of different passes

GIF of different passes

Building asset breakdowns.

Most materials use vertex painting extensively.

One trick - I use color override for rock lightmass bake, just an artistic choice.

GIF of different passes

Vytautas katarzis st rock bd

Definitely borrowed depth fade bit from somewhere else, probably Epic :)

Water master material, borrowed some bits like depth fade from Epic's translucent water.

PRO · Last Piano. Vytautas Katarzis. PRO · Seaside Town UE4 - Breakdowns

GIF of different passes

Image Credit - Vytautas Katarzis - Seaside Town

GIF of different passes

Vytautas katarzis st lighting

Vytautas katarzis st water1

GIF of different passes

GIF of different passes

Vytautas katarzis st water2

Vytautas Katarzis. PRO · Seaside Town UE4 - Breakdowns

ArtStation - Seaside Town UE4 - Breakdowns, Vytautas Katarzis Seaside Towns

GIF of different passes

GIF of different passes

GIF of different passes

Vytautas KatarzisPRO

GIF of different passes

Glass shader/material

GIF of different passes

Image Credit - Vytautas Katarzis - Seaside Town

Loading 360 Pano

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Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

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unity, ue4, unreal engine 4, epic games, game engine, gamedev, game development, game design, indiedev, zbrush, xnormal, allegorithmic, substance

PRO · Overgrown Village Environment UE4. Vytautas Katarzis

Jon Schmidt – Environment Artist

80 Level

simon-barle-huangshan-ue4-80lv-2

If you think you'd be a good fit and don't see the right career, we're accepting general applications as well >> https://qcgamedev.com/careers #austin .

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For real, I have to thank all of you for taking the time to read through this :D

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At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

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Necromercy, Anastasiya Stolyarova on ArtStation at https://www.artstation .com

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Nick Gindraux

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Apartment on Melbourne Breakdowns, Sam Delfanti

PRO

Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Main vista, loosely based on Manarola town in Italy.

Inside sewer

Inside sewer

Seaside Town Environment UE4. Vytautas Katarzis. PRO

Inside sewer

ArtStation - Seaside Town UE4 - Breakdowns, Vytautas Katarzis

Pier assets breakdowns, vertex painting from finished scene.

Vytautas katarzis st sculpts

Pier assets breakdowns, vertex painting from finished scene.

Sculpted in Zbrush, textured In Substance Painter, cracks a bit exaggerated, less noticeable in-game.

GIF of different passes

And finally set dressing and decoration is cherry on top. Pipes, wood structures, wires etc. wrap the scene in details.

Vytautas katarzis st wall trimsheet

Vytautas katarzis st ref sheet

ArtStation - Seaside Town UE4 - Breakdowns, Vytautas Katarzis Seaside Towns

GIF of different passes

GIF of different passes

Inspiration

PRO · Last Piano. Vytautas Katarzis. PRO · Seaside Town UE4 - Breakdowns

ArtStation - Seaside Town UE4 - Breakdowns, Vytautas Katarzis

GIF of different passes

Vytautas Katarzis. PRO · Seaside Town UE4 - Breakdowns

GIF of different passes

Vytautas katarzis st water3

Image Credit - Vytautas Katarzis - Seaside Town

Glass shader/material

GIF of different passes

Image Credit - Vytautas Katarzis - Seaside Town

GIF of different passes

Interior closeup

Interior closeup

Environment Art Blog #20 - Glass shaders, Channel packing and Vytautas Katarzis!

A little overview to Channel Packing textures to save some memory in Unreal Engine, when you are using substance painter you might already know this but ...

Vytautas KatarzisPRO

For real, I have to thank all of you for taking the time to read through this :D

A little overview to Channel Packing textures to save some memory in Unreal Engine, when you are using substance painter you might already know this but ...

ArtStation - Seaside Town Environment UE4, Vytautas Katarzis Hand Painted Textures, Seaside Towns,

Amazing work by Vytautas Katarzis! Check out the full breakdown on #80lv https:

ArtStation - The Walking Dead - The Final Season: Boarding School Interior Environment, Jan Wyss

Interior closeup

Exterior of the Mountain home I was designing. 😄🏔 'Icy mornings'

Unreal-engine-4-80.lv

UE4, Abandoned Gas Station, by kimmo kaunela

PRO · Seaside Town Environment UE4. Vytautas Katarzis. PRO · Overgrown Village Environment UE4

Autodesk-80.lv

Leg closeup

80 Level

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Stylized Beast Hunter by @derpingtimmy made within ArtStation Wild West Challenge. 👀 Check out

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A new piece to discover some materials - 'A sunny day' 🏖 Softwares

Unreal-engine-4-80.lv

Johann William Löffler

unity, ue4, unreal engine 4, epic games, game engine, gamedev, game development, game design, indiedev, zbrush, xnormal, allegorithmic, substance

See how i created this bin #3dmodel in my new YouTube video. A more

Unreal-engine-4-80.lv

PRO

Nick Gindraux

ArtStation - Zero Leagues - Breakdown, Tristan Meere

Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

PRO

Screenshots of the demo i made for Volkswagen golf GTI in #ue4 #gti #

-FULL BREAKDOWN- Abandoned Bar : The Last Of Us - FanArt, Romain Dauger

simon-barle-huangshan-ue4-80lv-2

PRO

Unreal-engine-4-80.lv

The Order 1886 : Model Breakdowns, Patrick Stone. Game Environment ...

This pack is made use for weapons detail general! More info link in bio!

PRO

Breakdown: Street Kitchen in UE4

ArtStation - Seaside Town UE4 - Breakdowns, Vytautas Katarzis

PRO

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Capsule Shadows - Tutorial, Kemal Gunel. Game Engine · Unreal Engine ...

Vasily Provotorov · Boom Town

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Breakable Electronic Props #3D #Breakable, #Electronic

Patricia de Leon

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https://magazine.artstation.com/2017/10/human-

Norma Martínez · Stylized Japanese town

Jonas Ronnegard has recently presented the second part of his tutorial series that shows workflows and techniques of top ZBrush artists.